Sandbox_EN = {

	Sandbox_zReV2_General_ModSandbox = "zRe VACCINE 2.0",


	Sandbox_zReV2_SpecZombieSpawnChance = "SPECIAL ZOMBIE. Weight on spawn:",
	Sandbox_zReV2_SpecZombieSpawnChance_tooltip = "The main zombie from the mod, a necessary key element to start your research journey!<br> <INDENT:20>-Ordinary zombies range from 2000+;<br> <INDENT:20>-For example, a zombie golfer (quite rare) has 2000 weight, and a park ranger 10000.<br>",


	Sandbox_zReV2_DefaultVaccineSpawnChance = "LOOT IN SPECIAL ZOMBIE - Vaccine. %:",
	Sandbox_zReV2_DefaultVaccineSpawnChance_tooltip = "A first-level vaccine that resets infection to 5%.<br> <INDENT:20>-The option affects the chance of a drop in a SPECIAL ZOMBIE.<br>",

	Sandbox_zReV2_ScalpelTweezersSpawnChance = "LOOT IN SPECIAL ZOMBIE - Scalpel/Tweezers. %:",
	Sandbox_zReV2_ScalpelTweezersSpawnChance_tooltip = "The option affects the chance of a drop in a SPECIAL ZOMBIE.<br>",

	Sandbox_zReV2_TubeOrSyringeOrFlaskSpawnChance = "LOOT IN SPECIAL ZOMBIE - Tubes/Syringes/Flasks. %:",
	Sandbox_zReV2_TubeOrSyringeOrFlaskSpawnChance_tooltip = "The option affects the chance of a drop in a SPECIAL ZOMBIES.<br>",

	Sandbox_zReV2_TigelTongsSpawnChance = "LOOT IN SPECIAL ZOMBIES - Tongs. %:",
	Sandbox_zReV2_TigelTongsSpawnChance_tooltip = "The option affects the chance of a drop in a SPECIAL ZOMBIES.<br>",


	Sandbox_zReV2_chanceToNormal = "AUTOPSY - Normal sample. %:",
	Sandbox_zReV2_chanceToNormal_tooltip = "Determines the chance to get a normal sample when autopsy a zombie.<br>",

	Sandbox_zReV2_chanceToRare = "AUTOPSY - Rare sample. %:",
	Sandbox_zReV2_chanceToRare_tooltip = "Determines the chance to get a rare sample when autopsy a zombie.<br>",


	Sandbox_zReV2_BookInWorldSpawnChance = "WORLD SPAWN - Books. Multiplier:",
	Sandbox_zReV2_BookInWorldSpawnChance_tooltip = "Affects the number of books in the world.<br> <INDENT:20>-Setting to 0 disables the spawn of books in the world;<br> <INDENT:20>-Does not affect the drop of books in special zombies.<br>",


	Sandbox_zReV2_AntibodyPower = "PERK - Resistant antibodies. Stage:",
	Sandbox_zReV2_AntibodyPower_tooltip = "Affects at which stage of infection resistant antibodies are activated.<br> <INDENT:20>-This perk is acquired by administering a level 4 vaccine;<br> <INDENT:20>-TERMINAL - with infection of more than 80%, health leaks, high probability of death;<br> <INDENT:20>-PRETERMINAL - with infection of more than 60% (nausea, fever)(RECOMMENDED!);<br> <INDENT:20>-AVERAGE - with infection of more than 40% (mild nausea);<br> <INDENT:20>-INITIAL - with infection of more than 20% (without symptoms).<br>",
	Sandbox_zReV2_AntibodyPowers_option1 = "Terminal",
	Sandbox_zReV2_AntibodyPowers_option2 = "Pre-terminal",
	Sandbox_zReV2_AntibodyPowers_option3 = "Medium",
	Sandbox_zReV2_AntibodyPowers_option4 = "Initial",

	Sandbox_zReV2_AntibodyPower2 = "PERK - Resistant antibodies. Power:",
	Sandbox_zReV2_AntibodyPower2_tooltip = "Affects how quickly resistant antibodies remove the zombie virus from the body after activation in the stage.<br> <INDENT:20>-This perk is acquired by administering a level 4 vaccine;<br> <INDENT:20>-If power = 6, then ~5% of infection is eliminated per hour;<br> <INDENT:20>-If power = 12, then ~10% of infection;<br> <INDENT:20>-If power = 24, then ~20% of infection is output per hour.<br>",


	Sandbox_zReV2_ResearchType = "RESEARCH - Improving vaccines. Type:",
	Sandbox_zReV2_ResearchType_tooltip = "Selecting the type of result to improve (research) new vaccine levels.<br> <INDENT:20>-PROGRESSIVE CHANCE - in case of failure, the next chance of success will increase (summed up);<br> <INDENT:20>-STATIC CHANCE - a fixed percentage of success (30,20,14% from the second to the fourth);<br> <INDENT:20>-FULL RESEARCH - there is a hidden scale of research progress (100 units, conditionally, each research fills the scale).<br>",
	Sandbox_zReV2_ResearchTypes_option1 = "Progressive Chance",
	Sandbox_zReV2_ResearchTypes_option2 = "Static Chance",
	Sandbox_zReV2_ResearchTypes_option3 = "Full Research",

	Sandbox_zReV2_ResearchRand = "RESEARCH - Bonus to progress. Number:",
	Sandbox_zReV2_ResearchRand_tooltip = "Works only with the type of vaccine improvement study "PROGRESSIVE CHANCE" and "FULL RESEARCH"!<br> <INDENT:20>-In case of an unsuccessful study, increases the result by a randomizer depending on this number (hereinafter referred to as X);<br> <INDENT:26>-The formula works according to the type:<br> Rand(X, X*2) for research up to 2 levels;<br> <INDENT:26>Rand(X*0.75, X*1.5) for research up to 3 levels;<br> <INDENT:26>Rand(X*0.5, X) for research up to Level 4!<br> <INDENT:20>-Rounding occurs to a larger integer;<br> <INDENT:20>-In simple terms: The randomizer is reduced for the research of a new vaccine by an average of ~ 30%.<br>",

	Sandbox_zReV2_Research Reduce Health = "RESEARCH - Taking blood (self). Reducing health:",
	Sandbox_zReV2_Research Reduce Health_tooltip = "When you complete the "Take blood for further work" recipe, your health will be lowered by this value!<br>",

	Sandbox_zReV2_ResearchMinHealthNotification = "RESEARCH - Taking blood (self). Notification:",
	Sandbox_zReV2_ResearchMinHealthNotification_tooltip = "Affects at what level of health the character will notify about overcoming the critical health mark specified in this parameter!<br>",

}